Rewriting the Books: Night of Champions 2012 Pre-Show

Let's get this out first: I've had some very negative things to say about Jerry Lawler's on-screen role in WWE the past few weeks, but I was just as shocked and dismayed as anyone when he suddenly had a heart attack live on Raw this week. I'm glad that there has been nothing but good news about his condition since the incident, and I hope he makes a full recovery soon.

Now, let's get down to business. All six championships are set to be defended at Night of Champions, and it's possible - though far from likely - that the championships will change hands a total of eight times. The current card is as follows:


Cheating Is Wrong...Usually

Growing up I had trouble dealing with the temptation to cheat. I would sneak through cards in my deck when my opponent wasn't looking, I would fudge dice rolls that nobody was in position to see, all kinds of stuff. It was an odd thing that I would pretty much only do it when I was playing against my younger sister. I understood the concept of letting her win every now and then, but I rejected this philosophy outright and would do everything in my power to win against her. However I would also sometimes employ my dice-fudging when playing Dungeons and Dragons. It was just so easy to do it because, in the time I've played tabletop RPGs, I've played with people around a single tabletop maybe...five times in my whole life. As I got older I got more honest, but quite simply, if a person has the opportunity to cheat, and believes they can get away with it, the temptation will occur to them.

Honestly, whenever I'm playing with somebody, I feel more at ease if I know that cheating is out of the question. It's like knowing that I don't have the option of breaking the rules for the sake of winning makes me more focused on working within the rules and just straight-up playing better. More importantly, it makes me more focused on having fun. Nowadays my cheating is limited pretty much exclusively to accomplishing goals in single-player video games that would otherwise be impossible (or impractical...or just boring) to achieve without the help of cheat codes, walkthroughs, exploitations, etc. However, there was one time, fairly recently, when I cheated in a game that involved no less than twenty-five other people...and all of them were fine with it. Let me explain.


Rewriting the Books: Heroes and Villains

For those of you not in the know, Rewriting the Books is a young series of written articles I began a few months ago as a way to scratch my writing itch and to put out my thoughts on the storylines in WWE. Over the past few months, I've had quite a bit of dissatisfaction to express.

Back when I was first getting into wrestling just over a year ago, there was a problem with WWE that slowly became obvious to me: there were too many heels. Too many villains, and not enough heroes to deal with them. Three of Smackdown's most recognizable faces all left action in the span of a few months - Edge retired early, and Kane and Big Show were both written out of action with storyline injuries inflicted by the newly-turned Mark Henry. For a number of months, Randy Orton, the new top face of Smackdown and reigning World Heavyweight Champion, had three main contenders going after his title: Sheamus, Henry, and former champion Christian. Three heels, all feuding against Orton at once. The problem wasn't as prevalent on Raw because it didn't emerge as quickly, but R-Truth's heel turn and injuries to both Rey Mysterio and John Morrison left the WWE quite villain-heavy.